![]() ALL the bodies stay, including the bosses. The enemies AI is slightly improved and their attacks are a lot more damaging. TRAM: Same as the Hover-Trucks gun but the tram itself has half of the trucks health. The rockets now take longer to reload though. WALKER: How do those rockets stay in the air? They move so slow I think I could race them and win. ![]() Now the tank cannon reloads a LOT slower, however the explosion is huge, more damaging, hit-scan and should flatten a Harvester in a shot or two. HOVER-TANK: What's that? Your tank cannon is a wimp? Ah, maybe I can help. HOVER-TRUCK: Nothing says "I got your back!" like 3000RPM! Now shoots super fast but with reduced damage, the turret is similar to an MG-42 now with an incredible firing speed but reduced damage. Improved impact effects when an enemy is hit. ![]() NAPALM GUN: You get start with this gun and it can hold more ammunition. LIGHTNING GUN: No real changes except a few small tweaksĭARK MATTER GUN: Slower ball of death, more damage, more Q2 BFG style. RAIL GUN: Double the damage and faster firerate. Rocket Launcher: More powerful, bigger explosion, much better explosion and trail effects. NAIL-GUN: More damaging and makes enimies magnetic when they die causing them to stick to metal for a short while. GRENADE LAUNCHER: Smaller clip, smaller explosion, huge damage. Has a new alternate fire which uses a scope, similar to the Machine-Gun's. HYPER-BLASTER: Faster fire rate and bigger clip. SHOTGUN: Much more damage, much 6 shell max. MACHINE-GUN: More damage, faster firing rate, smaller clips, new firing sound. Almsot everything I have learnt so far has been from some mod or another, a big thanks to everyone on Q4 Files and Planet Quake.īLASTER: Higher damage, longer charge up time but bigger, more powerful explosions. This mod was developed with the help of other mods. To un-install, simply delete the "q4r" folder. ![]() Murph was also a great help :) Also, thanks to LD Ash for introducing me to the rather confusing Quake 4 texture system as well as for allowing me to use his Tactical Transfer texture.ĭrag the folder "q4r", not q4r(SP), into your "quake4" folder, not your q4base folder, and then start up Quake 4, click on the tab "MODS", select "Quake 4 Reborn (SP)" and have fun! Bladerunnercutter and Dafama2k7 have both helped lots with this mod. This mod is not to be confused with Doom 3 Reborn which is totally different. They're similar in theory, but they play quite a bit differently. This mod, Quake 4 Reborn, is a sort of sequel to the Weapons Realism mod in the way that Quake 2 is a sequel to Quake. His countless mods have inspired me to create my own** ![]() A hit of less than 10 points of damage (winged by a shotgun) will be ignored.**Dedicated to Larry, AKA, Bladerunnercutter: may he rest in peace. A hit of from 10 to 40 points in one frame will cause it to go down if it has been twice in two seconds, otherwise it goes into one of the four fast pain frames. A hit of 25 points or more (super shotgun, quad nailgun) will allways put it down to the ground. From Quake's source code (zombie.qc): Zombies can only be killed (gibbed) by doing 60 hit points of damage in a single frame (rockets, grenades, quad shotgun, quad nailgun). If you don't manage to damage it enough, it will drop to the floor, use a state of invincibility to regain conciousness (a brain-less undead?), stand up and eagerly await your next try. You can only kill it by using explosives (rockets, grenades) or a Quad Damage. Techinfo: monster_zombie, progs/zombie.mdl Health: 60 Attack: Throws his guts at you Description: Yawn, Sigh, Grawr, Moan. ![]()
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